Positivity and versatility are my best skills. I've worked on a range of IPs from the exaggerated stylization of Paladins and Skylanders, to the gritty realism of Smite and Destiny. Learning different art styles and adding them to my tool kit is an absolute blast.
Lead concept OS artist
Art Director on Paladins. Leading a small team of artists to make Paladins the best game it can be. Also in charge of concept art and making small cosmetic items in game. Also I give loads of critiques, documentation, planning, tracking, hiring, and all the other necessary evils of a director position.
Advanced Concept Artist on SMITE
Lead concept artist on Paladins. Mixing in some 2D assets used in game with the ol staple of concept art for character skins. Also I give loads of critiques, documentation, planning, tracking, hiring, and all the other necessary evils of a lead position.
Senior concept artist. Really a jack-of-all trades when it comes to focus here. My wide range of skills sometimes had me supporting smaller projects solo.
An art generalist position with the majority of my work being concept art and 3D environment art.